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Mining level nearly complete


This week design was tasked to resign and theme the layout of the map. We've settled on a mineshaft theme for that involves the player interacting with their surroundings, breaking rocks off the wall, loading and moving minecarts, and ultimately finding a way to push the button.

The programmers continued to find and fix bugs with the existing level, add important VR usability features (such as tooltips, reset, and home buttons) in order to provide information and feedback to players new to VR. With all the functionality in place, Everyone is excited to see the design spring into life.

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